Three-Quarterlings

Three-Quarterlings, more often known as Quarterlings, are the result of a union between a human and a halfling.

History of the Race: These combinations of humans and halflings are often mistreated due to their inheritance. As Humans rarely settle in halflings society, and almost no human civilizations recognize interspecies marriage, many Quarterlings are the result of rape or halfling prostitution.

Physical Description: Standing approximately 5 feet in height, men appear mostly like very hairy humans with large hands and feet, and women about 4 1/2 feet in height. They have the slightly pointed ears of halflings, but can easily be confused for short humans if you're not looking closely.

Society: As there are so few, Quarterlings do not have much of their own society. Most are forced into criminal behavior to survive in a racially insensitive world, though some do their best to fit in as members of proper civilization. Many are also abandoned and forced to survive on the streets or in the wilds, becoming feral and more barbarous.

Alignment and Religion: Most Quarterlings are Chaotic Neutral, working to survive.

Adventurers: Quarterlings often become adventurers as a logical extension of their work in the underworld. Classes suited to Quarterlings are Rogues, Rangers, Ninjas, Fighters, and Barbarians.

+2 to One Ability Score: Quarterling characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Quarterlings are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Quarterlings have a base speed of 30 feet.

Halfling Luck: Quarterlings receive a +1 racial bonus on all saving throws.

Keen Senses: Quarterlings receive a +2 racial bonus on Perception skill checks.

Deceitful: Quarterlings receive the deceitful feat at 1st level.

Languages: Quarterlings begin play speaking Common. Quarterlings with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).