Half- Dwarves

History of the Race: Humans will fuck anything, and they live in human society more often.

Physical Description: They are serious bears.

Society: Tough badasses who can do anything, often spelunkers.

Relations: Will fuck anyone up.

Alignment and Religion: Can be anything.

Adventurers: Often deep dwellers who can achieve anything.

+2 to One Ability Score: Half-Dwarf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-Dwaves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-Dwaves can see twice as far as humans in conditions of dim light. See Additional Rules.

Adaptability: Half-Dwaves receive Skill Focus as a bonus feat at 1st level.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Spelunking: These smart underground adventurers get a +2 modifier to climb, appraise, and Knowledge(Dungeoneering)

Dwarf Blood: Half-Dwaves count as both elves and dwarves for any effect related to race.

Languages: Half-Dwaves begin play speaking Common and Dwarf. Half-Dwaves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).